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Turn .self binary of development version of commercial game into eboot.bin

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I might have a development .self executable of a pre-release/development version of a commercial PS4 game, build with the PS4 SDK for internal testing.
I might also have a package and its passcode build on the same day/same source.
Let's say I managed to play the game by repackaging as a fake pkg, I'd still need to run the .self executable as it's from a newer build that fixes some crashes and would actually make it playable (game data did not change so it will still work).

I gave a read to...

Turn .self binary of development version of commercial game into eboot.bin

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